- When above change happens, we will increase the appear rates for 6* cards in level 7+ shops (by 20-30%) to compensate for the retroactive limitation.
mee wrote:The chance of finding that zeus in the shop that you can buy 4 to make an eight star is the only thing keeping some from not playing
Boop wrote:Thank you for the prompt replies and continual effort to help us. As much as it pains me to 'complain'', this is a bad decision for the community (in regards to team creation).
As pointed out above, this kind of change will create a huge gap for newer players to break into the upper echelon of the community. That is a real concern for the longevity of the game. These competitive games require newer players to be able to feel accomplished in order to keep attempting to progress. How are they meant to accomplish anything like this? You'll lose a lot of people (over time) who feel like they are not getting anywhere.
The change to hourly shop is actually a good suggestion though, as it will give us more shop opportunities to get the cards.
But regardless of how it goes, the producer needs to understand that this change will slow competition and growth, and negative gearing is not what a thriving community needs.
DrRickso wrote:mee wrote:The chance of finding that zeus in the shop that you can buy 4 to make an eight star is the only thing keeping some from not playing
That pretty much sums it up for me... Im at level 150, and the only thing I do now is grind solomons for gold to turn into GP so that I have the chance at making an 8* out of the good cards that never seem to show up in my shop anyway. If this is implemented, I will have no reason for grinding for GP if I can only buy one card at a time. Likewise, my interest in GP from a guild war will also drop dramatically. Mistake or not, this was a feature that many people actually enjoyed and were able to take advantage of. Changes like this need to be made from the start or not at all to prevent imbalance.
admin wrote:Trust me