Guild shop

Re: Guild shop

Postby Odin » Tue Feb 11, 2014 8:41 am

Did you ask what should we do with our gigantic pile of coin? stock up pots and go banana on panzer?
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Re: Guild shop

Postby digit4l » Tue Feb 11, 2014 8:54 am

1. If I'm right, this update means end for buying more than one level2 dragon at once?!

(So we have two days left to spam buy those cards...)

2.
- When above change happens, we will increase the appear rates for 6* cards in level 7+ shops (by 20-30%) to compensate for the retroactive limitation.

Increase will be + or *? Like example the 0,000001% chance for Zeus card, will became 20,000001% or 0,000001% * 0.20 =0,0000012%? :geek: :)
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Re: Guild shop

Postby DrRickso » Tue Feb 11, 2014 9:08 am

mee wrote:The chance of finding that zeus in the shop that you can buy 4 to make an eight star is the only thing keeping some from not playing


That pretty much sums it up for me... Im at level 150, and the only thing I do now is grind solomons for gold to turn into GP so that I have the chance at making an 8* out of the good cards that never seem to show up in my shop anyway. If this is implemented, I will have no reason for grinding for GP if I can only buy one card at a time. Likewise, my interest in GP from a guild war will also drop dramatically. Mistake or not, this was a feature that many people actually enjoyed and were able to take advantage of. Changes like this need to be made from the start or not at all to prevent imbalance.
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Re: Guild shop

Postby Clos » Tue Feb 11, 2014 9:13 am

I'm feeling like PM made their money and just doesn't care if they game lasts. Maybe they are tired of updating and making new content so they want us to stop playing.
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Re: Guild shop

Postby admin » Tue Feb 11, 2014 9:16 am

Boop wrote:Thank you for the prompt replies and continual effort to help us. As much as it pains me to 'complain'', this is a bad decision for the community (in regards to team creation).

As pointed out above, this kind of change will create a huge gap for newer players to break into the upper echelon of the community. That is a real concern for the longevity of the game. These competitive games require newer players to be able to feel accomplished in order to keep attempting to progress. How are they meant to accomplish anything like this? You'll lose a lot of people (over time) who feel like they are not getting anywhere.

The change to hourly shop is actually a good suggestion though, as it will give us more shop opportunities to get the cards.

But regardless of how it goes, the producer needs to understand that this change will slow competition and growth, and negative gearing is not what a thriving community needs.


Trust me, I have echoed this many times and have told our design team this fix will cause negative effects on the community which I am responsible for. That's why they agreed to a rate increase and notice period before the change takes place to remedy the fix. However it's not 100% fault of our designers and producers as part of responsibility is also on our Engineering and QA teams for not bring up this issue. I have brought all the feedback made by our community to them, and they are now recalculating to see if the rates can be increased further.
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Re: Guild shop

Postby Linyx » Tue Feb 11, 2014 9:17 am

This is the worst change ever announced, on top of the fact that it would create a schism you are offering nothing to compensate. A 20% or 30% increase to a ridiculously low chance already. If the drop rate on zeus is 2% a 20% increase still only increases it to 2.4%, you phrased it in a percent to make it look high to placate people. This change would make logging into almost anything but guild wars pointless. Why would we spend the months of weekends farming the mines for a better guild shop, that we have to watch every three hours just for the chance at a single 5* or 6*. I see this change as effectively killing off the high level player base. When guild wars start to recycle the bosses we have no content. The guild shop finally showed a promise of skill upgrades to cards, that besides panzers has no other reasonable way to accomplish. With the amount of Gold required to farm a guild to max level, I for one will have no motivation at all unless that shop has a 6* or 2 every refresh. I understand you are trying to slow the rate that players are consuming the content but this solution will cause more harm to the high level player base than you could ever possibly get from the lack of content. Before the guild shop it was already looking pointless to continue playing the game with the worthless rewards from maps. Now we are expected to collect millions of guild points to sit around and wait for a trickle of upgrades that would take years to do anything constructive with. This isn't even to mention people stuck in the middle of the game waiting on an hp beast to even continue the content. Who will now have to play for more than a year just to get two 7 star hp beasts.
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Re: Guild shop

Postby digitalwei » Tue Feb 11, 2014 9:17 am

DrRickso wrote:
mee wrote:The chance of finding that zeus in the shop that you can buy 4 to make an eight star is the only thing keeping some from not playing


That pretty much sums it up for me... Im at level 150, and the only thing I do now is grind solomons for gold to turn into GP so that I have the chance at making an 8* out of the good cards that never seem to show up in my shop anyway. If this is implemented, I will have no reason for grinding for GP if I can only buy one card at a time. Likewise, my interest in GP from a guild war will also drop dramatically. Mistake or not, this was a feature that many people actually enjoyed and were able to take advantage of. Changes like this need to be made from the start or not at all to prevent imbalance.


Good point, I missed this rather interesting effect -- curtaining the shop will hurt guild wars. GW's major benefit is (imho) the generation of GP for shop buys, which will be far less interesting now. This will reduce my GW spending for sure. Everyone recognized the GW card rewards aren't worth the spending (although I have to admit the new crop of GW cards looks far better than the previous). Alternately, it has been argued that the main reason for GW is really prestige and competition, but we don't even have a permanent Hall of Fame or global ranking system to show off. The GW ranks disappear each week, so we cannot even maintain bragging rights.
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Re: Guild shop

Postby Odin » Tue Feb 11, 2014 9:23 am

admin wrote:Trust me


I do :geek:
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Re: Guild shop

Postby xXimmortalXx » Tue Feb 11, 2014 9:32 am

Why bother spending? Cash hurts feelings... Make me feels no point playing this game anymore
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Re: Guild shop

Postby bindur » Tue Feb 11, 2014 9:41 am

I (remotely) see the point in limiting 6* cards to 1 per refresh. The rest doesn't seem logical...material, 2* dragons, jewel dragons, feeder cards, etc. IMO, priority should be given to the gem recruit revamped as well as something to allow those hitting the level cap an energy refresh periodically (or just increasing the level cap). Not much more to add than what has already been said except that I agree with the unanimous decision of the community.

Edit: And the refresh rate is still 3 hours or reset for 10 gems? How about lowering the refresh to 5 or allow 1 free refresh per day?
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