Guild shop

Re: Guild shop

Postby admin » Tue Feb 11, 2014 9:55 am

admin wrote:
Boop wrote:
admin wrote:- All cards and evolution material will be limited to 1 purchase per refresh (potions and card-limit will remain unlimited buys).
- When above change happens, we will increase the appear rates for 6* cards in level 7+ shops (by 20-30%) to compensate for the retroactive limitation.


I'm usually on your side Admin/PM in regards to changes because you're often trying to make things better. I highly doubt this change will assist the gamer side of things though. That 20-30% increase is not enough to compensate singular purchases in the Guild Shop. Please reconsider.


This isn't something that can reconsider as it's a fix to something improperly implemented. The rate increase and extended notice is the best I was negotiate for you guys so far, but I can try to negotiate again based on our players response for slightly higher rate increase or slightly longer notice period (no promises).


Okay folks. After a 2 hour meeting with the design team and all key stakeholders, I have managed to negotiate the following maximum changes to remedy the negative effects of the guild shop fix.
- The notice period have been increased to one full week, so no changes until a week from today.
- Jewel Dragons and most of 2-3 star cards will also remain unlimited in the guild shop in addition to potions and card-limit.
- The rate of 6-star cards in level 7+ shop will be increased by 50%-60% when the change is applied.
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Re: Guild shop

Postby Clos » Tue Feb 11, 2014 10:01 am

admin wrote:
Okay folks. After a 2 hour meeting with the design team and all key stakeholders, I have managed to negotiate the following maximum changes to remedy the negative effects of the guild shop fix.
- The notice period have been increased to one full week, so no changes until a week from today.
- Jewel Dragons will also remain unlimited in the guild shop in addition to potions and card-limit.
- The rate of 6-star cards in level 7+ shop will be increased by 50%-60% when the change is applied.


So what iis the final % chance for a 6 to appear?
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Re: Guild shop

Postby DrRickso » Tue Feb 11, 2014 10:04 am

admin wrote:Okay folks. After a 2 hour meeting with the design team and all key stakeholders, I have managed to negotiate the following maximum changes to remedy the negative effects of the guild shop fix.
- The notice period have been increased to one full week, so no changes until a week from today.
- Jewel Dragons will also remain unlimited in the guild shop in addition to potions and card-limit.
- The rate of 6-star cards in level 7+ shop will be increased by 50%-60% when the change is applied.


What about cards lower than 4*? Can you remove any 2 & 3* cards from the shop since the only point to them was leveling other cards, and since jewel dragons they've become completely useless?
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Re: Guild shop

Postby Streak » Tue Feb 11, 2014 10:09 am

If you guys are changing this you need to take a serious look at the gold for cash ratio as well. Only once did I ever consider it due to a good card in shop no GP, not enough gold and not the weekend. Anyone who has ever done the mines would never pay what you are asking for gold. If you give a higher gold per cash ratio and make the changes to the shop you are doing you may actually see people utalize that. I don't care if Zues or Reaper was in the shop and I didnt have enough I would never buy gold.

If we can't stop these shop changes please look into changing this as well.
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Re: Guild shop

Postby admin » Tue Feb 11, 2014 10:13 am

DrRickso wrote:
admin wrote:Okay folks. After a 2 hour meeting with the design team and all key stakeholders, I have managed to negotiate the following maximum changes to remedy the negative effects of the guild shop fix.
- The notice period have been increased to one full week, so no changes until a week from today.
- Jewel Dragons will also remain unlimited in the guild shop in addition to potions and card-limit.
- The rate of 6-star cards in level 7+ shop will be increased by 50%-60% when the change is applied.


What about cards lower than 4*? Can you remove any 2 & 3* cards from the shop since the only point to them was leveling other cards, and since jewel dragons they've become completely useless?


We will also remove the limit for all 2 & 3 star cards except for the 2 star dragons (which we will also boost the appear rate). Keep mind you still have one week to stock them and other materials that will become limited.
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Re: Guild shop

Postby DrRickso » Tue Feb 11, 2014 10:19 am

Streak wrote:If you guys are changing this you need to take a serious look at the gold for cash ratio as well. Only once did I ever consider it due to a good card in shop no GP, not enough gold and not the weekend. Anyone who has ever done the mines would never pay what you are asking for gold. If you give a higher gold per cash ratio and make the changes to the shop you are doing you may actually see people utalize that. I don't care if Zues or Reaper was in the shop and I didnt have enough I would never buy gold.

If we can't stop these shop changes please look into changing this as well.


true... gold ratio is seriously broken. need to add a few zeros to the end of those to even make it considerable. start at 100,000 for a buck or something.
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Re: Guild shop

Postby Linyx » Tue Feb 11, 2014 10:35 am

Thank you for negotiating for us. But even at 50% your talking about years for a 8 star and ill find a new game after guild wars.
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Re: Guild shop

Postby digitalwei » Tue Feb 11, 2014 10:36 am

DrRickso wrote:
Streak wrote:If you guys are changing this you need to take a serious look at the gold for cash ratio as well. Only once did I ever consider it due to a good card in shop no GP, not enough gold and not the weekend. Anyone who has ever done the mines would never pay what you are asking for gold. If you give a higher gold per cash ratio and make the changes to the shop you are doing you may actually see people utalize that. I don't care if Zues or Reaper was in the shop and I didnt have enough I would never buy gold.

If we can't stop these shop changes please look into changing this as well.


true... gold ratio is seriously broken. need to add a few zeros to the end of those to even make it considerable. start at 100,000 for a buck or something.


Agreed on above, but what difference does it make if we can buy gold (and therefore GP) more cheaply if there's no where to spend it in the new shop model?
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Re: Guild shop

Postby DrRickso » Tue Feb 11, 2014 10:38 am

digitalwei wrote:Agreed on above, but what difference does it make if we can buy gold (and therefore GP) more cheaply if there's no where to spend it in the new shop model?


LOL- very true. Sounds like this change marks the beginning of the end for this game
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Re: Guild shop

Postby digitalwei » Tue Feb 11, 2014 10:54 am

Side observation: game attraction (my wife might say "addiction") is a very touchy thing. A lot of it has to do with momentum and the perception of a growing world in terms of community, scope, competition, etc. As soon as the game gets overwhelmingly repetitive for no new goals (eg: level caps, no new content, etc) or the game mechanics change to drastically limit and reduce perceived gain for effort (eg: cutting off guild shop at the knees with no real additional benefits to distract us) -- then it is all too easy to burst the bubble and allow us to wake up and look elsewhere. In the vast world of iOS and Android apps, we are a simple touch/swipe away from finding that new magical realm with no perceived limits and much more gain for effort/$. I'm hoping Playmage recognizes this and the risk to the paying fan base in DE. If not, I predict the effect will be abandonment in droves at the higher levels (ie: those who are paying now) or at the very least a severe drop in income levels. New players, if the game survives, may not care as much as they've not yet invested into the game, so DE may have a future, but it will be a rebuild from scratch effort, rather than building with the great base you have now -- a much more difficult proposition.

Meanwhile, I still very much appreciate the advocacy of admin on all our behalf. However, it appears in this case, he may be over-ruled by management. So sad to see.
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