digitalwei wrote:DrRickso wrote:Streak wrote:If you guys are changing this you need to take a serious look at the gold for cash ratio as well. Only once did I ever consider it due to a good card in shop no GP, not enough gold and not the weekend. Anyone who has ever done the mines would never pay what you are asking for gold. If you give a higher gold per cash ratio and make the changes to the shop you are doing you may actually see people utalize that. I don't care if Zues or Reaper was in the shop and I didnt have enough I would never buy gold.
If we can't stop these shop changes please look into changing this as well.
true... gold ratio is seriously broken. need to add a few zeros to the end of those to even make it considerable. start at 100,000 for a buck or something.
Agreed on above, but what difference does it make if we can buy gold (and therefore GP) more cheaply if there's no where to spend it in the new shop model?
This was one of my argument against the change as well, but then I was shown data that coin purchases only makes about 5% of the in-app sales as majority of high level players aren't lacking in coins. I brought the increasing gap issue and was told that increase appear rate but applying a limit actually helps to bridge the gap, making it easier to get 6-star cards but harder for 7-8 stars (which how they should have been).
Anyways, I have done the best possible for now with the final concessions made. Hope you guys will be able to find and stock-up on what you need in the coming week from the guild shop. For those who can understand and will come to peace with this change, I will continue to provide the best support possible to help and improve the game for the community.