by a9yay6 » Mon May 05, 2014 7:19 am
I spent pretty much the entire weekend playing with the Death card trying a bunch of different combinations to make this card work. I will say this, stating that this card is "weaker" than the panzer card is a severely poor choice of words.
The dmg output of this card can and does tremendously outway any panzer when paired correctly. Admittedly as stated from others, it isn't consistent like the panzers, nor should it be. If the horsemen hit every time it would be FAR more powerful, pending set-up.
Some helpful things in understanding the Horsemen Card Death:
The way this card should be viewed is a synergistic card for your team. This card isn't the lone wolf superstar like the Panzers where you can just throw whatever element of panzer in with your team and call it good.
(*quick note: some forward thinking should be in order since the new content now has element limitations*)
I have personaly always found the panzers lead ability fairly useless. 1.5xdmg increase and recovery power can be used from a host of other cards. Death's is no different. I found the leader skill for "significantly increasing chance of water symbols to appear" to be....well... surprisingly insignificant. That being said I did revisit this tactic several times over the weekend to see if anything became "significant" at any point. It didn't...moving on.
Instead he MUST be paired with specific cards of his element to make his use skill worth anything more than mediocre. For those that need clarification, I mean not puting him in the middle of a rainbow element team, or throwing him smack dab in the middle of an all fire team.
Some helpful team ideas for absolute face melting damage that I found after playing with him in my deck for 30+ hours this week:
Thetis does wonders for this card, the use skill increases dmg by 1.5x times for two turns. the same amount as Deaths skill. I found myself always putting her back in after I took her out.
Poseidon always felt like a must.
Water Panzers are great, but after playing with a Death helper I would swap them out for additional horsemen depending on my HP needs. Reason being I want that buff up as much as possible, plus they do have higher stats.
Cards with Healthy boost are amazing i.e. Lilith and Andromeda. (Midas, Thanks for letting me borrow Lilith and sharing the idea with everyone on here. I appreciate the follow through.)
*Panzers use skills do not get any benefits from Healthy Boosts.
My top 3 favorite teams farming Solomon mines:
#1. 5* Poseidon 12 CP, 7* Water Panzer x2 30 CP each, 7* Death 30 CP, 6* Fire Dragon 10 CP(I haven't made a Water Dragon yet), and 8* Thetis helper (thx Kel!).
#2.. 5* Poseidon, Water Panzer, Death, 6* Thetis, 6* Mermaid, and Poseidon helper. (a few times I swapped Poseidon helper with Lilith, fun but you have to be smart with it and use mermaid heal at clever times.)
#3. 6* holy Priestess, Water Panzer x2, Death, 6* Thetis, and Lilith helper.
Chad
lvl 162
Guild Leader of Fairy Tails