Boop wrote: And only a small percentage of players who don't have them will shell the $ to get them on second round.
I don't agree with this: there have to be at least a few players like myself out there who are only now coming up with strong teams able to score high-enough points that the 50k point mark would actually be reachable. On top of that, the player-base is now aware of how powerful they are, and I would like to think the majority of mid-grade players will jump on the opportunity to pick them up.
During the first boss, the red queen, I barely eeked out 10k doing nearly every 3 hours, same with the white queen (I think I hit 12k that run). I can't recall what I got during the blue queen, but for the green one I was able to eek out 25k, which is still a LOT of gems off from being able to hit that 50k mark (by my calculation, at least 50 refreshes at the average rate I was going), but since then I've gotten new cards (Naga being the most notable new one) and strengthened my GW-Boss-Fighting team. I feel like if I can start averaging 800 or so per run and make around 40k on my own, I'll find a way to gem up that last 10k and pick up the card, especially if it's one I know I want (such as white or red).
Surely there must be others in the same situation I'm in. Could it be that I'm in a minority of mid-grade players and the other 99% of players are either high-end hard core players or newbies who have no hope of getting the GW card?
Boop wrote: Also, it probably isn't in PM's advantage to 'replay limited maps' too often.
Twice is too often? Frankly the only argument I feel being made against the rotation is that the high-end players will get upset because their Boss Cards are more available which makes them feel less "special." If that's the case, then I'd suggest making these two changes, assuming a rotation is not instigated: Lower the refresh cost to 8 gems, and make it so for every 40k or 50k guild points over the cap, you get an extra boss card. This would allow more mid-grade and even some low-grade high-spending players access to the Boss Cards, and allow high-grade high-spenders to be rewarded for their efforts (in the form of the 8-star evolution and ability strengthening). Granted I know this suggestion is pretty out there in terms of PM's design plan, but it's just my suggestion.
All I'm saying for sure is that if I don't get a chance to get one of the Dragon Royalty cards, it will be exceptionally disappointing to me, especially considering how far I've come in the game so far. I've purchased gems in the past, during my early months of playing and back when I had steady income, and I probably will again once I get back on my feet. However, it'll be far less likely if I'm forced to miss out on an opportunity like this given my current situation.