Hi playmage,
Firstly I'd like to thank you for all the updates you have done to the game. It makes it challenging to get time limited cards yet not out of reach to the casual players like I am.
However, I would like to address an issue. I understand you introduced the dragon king/queens series to address players' concern that dragons are not all conquering in a game named "Dragon Era", hence the introduction of these guild war boss cards. Later on, you introduced dual element dragons which were great, but the command cost were a tad high. A year on into the game, dragons get obsolete again. Why do I say this? The introduction of new cards, such as the the Wonderland minion cards are even better than the 8* dragon cards despite only being 7* and un-evolvable.
Let's compare:
8* Master of the Light (dragon, balanced) - 1,388 hp, 1,333 atk, 450 rcvy, 20 cp, active skill deals 'HEAVY' light damage to all enemies at a cd of 25
7* Witch Hunter Hansel(human, balanced) - 1,321 hp, 1,106 atk, 492 rcvy, 20 cp, active skill deals 'GREAT' light damage to all enemies and makes the seal disappear 1 turn earlier at a cd of 20
I used to play Solomon insane using Rhoswen/Hayyel, 4 7* dragons of other elements. Now I use Dual Sheppard Dog, 3 7* Wonderland minion cards or other elements and a light pinocchio for the full heal. Both setups are good for Solomon insane undoubtedly, but I have since lost the desire to evolve my dragons as they are time costly and their active skills have longer cd.
Can I appeal to you to make dragons more desirable (maybe increase the stats, improve the active skills, reduce cd of 8* dragons etc) so that at least I can have more fun trying to evolve dragons to 8*?