Browncoat wrote:I really don't mind the boss being hard, or using revives, but PM - seriously, you HAVE TO STOP the constant situation where no matter what you do you're dead on level 1 before any skills pop. Give us a chance to get into the fight. This happens on every map. If level 1 was survivable, I'd be fine with the rest of the map. Because then it's about strategy. Surviving long enough for a skill to pop is only about hps.
Yeah, this, pretty much to a T. It is incredibly frustrating to go into a map and face down multiple 0 countdown enemies, many of whom hit harder than the ones with longer countdowns, and watch as your HP bar just dips further and further. I have a fully skilled light Pino, which is the quickest full healer I know of/have access to. It's incredibly frustrating that I can't even make it that long before I'm dead and burning revives.
Sir Bedivere doesn't seem even marginally worth it, but what really breaks my heart is that with the cards I have, I won't be able to skill Sif. I use her a lot, and would love to skill her (Which Playmage claims is the "main point of the game") but these maps are simply too unbalanced, and completely prejudiced against lower level or newer players. I don't have a Flora. I couldn't afford her during the time she was up, so I lost out, and now I'm finding out just how much I lost out. If this is indicative of the way things are going, which it really seems to be, I'll just have to accept that I will never have skilled Guild War bosses. By extension, it makes me wonder if I should even try to get GW bosses anymore, since they're getting more difficult to get and borderline impossible to skill.
Once again, it just makes me wonder why I play, and as the weeks and updates go on, I find it increasingly difficult to answer that question.