Martin wrote:Playmage can't see how many players are leaving the game as their accounts are taken over by other players and continue to be active for some time. I will not spend money on this game until they take back their recent changes and start listening to the suggestions from experienced players.
Martin wrote:Playmage can't see how many players are leaving the game as their accounts are taken over by other players and continue to be active for some time. I will not spend money on this game until they take back their recent changes and start listening to the suggestions from experienced players.
admin wrote:You are making wrong assumption that we are only counting active players. It's a very simple to count number of players stopped logging in each day in the past few months (running a query on our server database), and there were no noticeable spike since the potion change has gone into effect. The only thing that has spiked is the speculation on the forum... I am not saying people aren't leaving, as there are definitely are every day since the game launched, but our data indicates that there is no significant increase and mass majority of other players are continue to play normally.
Anyways, we will look into some of the suggestions on this thread. One thing we are already planning to rotate event recruit and mileage slightly more often, but that is something separate from the potion change.
Browncoat wrote:You know, the RPs getting more expensive sucks, but it doesn't really stop me from playing. I'm just more careful about what I play. Now, in theory, if I'm running a Hell map or something, and I had 3 gold chests, and died, but had no RPs, I would buy one with gems. So there's opportunities for me to buy RPs.
Now, there is no chance that I would ever use gems to buy an EP. I'd just stop playing (which is what I've been doing) and come back later. The EPs being more expensive causes me to play the game substantially less, and impacts how I play. For example, I'm no longer farming xp dragons, not really bothering with gold, etc.
I don't think Playmage's income is well served by people PLAYING LESS.
What if we reduced the cost of EPs back to 2500/2, BUT further increased the cost of RPs to 7500/2 to compensate? ...
ruffriders23 wrote:admin wrote:You are making wrong assumption that we are only counting active players. It's a very simple to count number of players stopped logging in each day in the past few months (running a query on our server database), and there were no noticeable spike since the potion change has gone into effect. The only thing that has spiked is the speculation on the forum... I am not saying people aren't leaving, as there are definitely are every day since the game launched, but our data indicates that there is no significant increase and mass majority of other players are continue to play normally.
Anyways, we will look into some of the suggestions on this thread. One thing we are already planning to rotate event recruit and mileage slightly more often, but that is something separate from the potion change.
If you read what they said... you'd see that people are selling or giving away their accounts. SO... people are still playing them, but I HIGHLY doubt the income from those accounts is the same... thus the reason Playmage is scrambling to increase revenue.