admin wrote:You are indeed locking the inferior attribute FOR THE NEXT MODIFY.
It does not clearly say that which is in caps to someone who has never seen the game before, which is everyone initially. Also the fact is that a Lock function at that point, which has no effect whatsoever should not be a thing someone can click. It's just potentially misleading and unnecessary.
admin wrote:Anyways, I am sorry if you were confused earlier how the mechanism worked. I don't see a point of debating on this further as you obviously already understand the feature.
Yes, it's not really an issue of my understanding how the feature works (any more), it's more that the feature could be made more understandable for people who don't have copious amounts of time to work through the wording of messages in order to possibly understand how it works, instead of just having the interface only allow them to do valid things.
admin wrote:BTW, if you "Modify", then lock an attribute, then press "Replace", there is a clear prompt message that states: "Locked attributes do not change when modifying later, but will be replaced if you replace now, continue anyways?"
That message is perhaps clear enough if you already understand how it all works, but is just confusing jibberish if you're a new player tbh. I think it would be vastly superior to just lock the interface down so that everything you can click will work as expected, without the need to disclaim and try to explain that what they've done won't work until later, if they press a particular button.
Just saying. You don't have to do anything with this feedback or suggestion, and I'm not upset or anything
One other small point now that I'm looking at it again is the name of the Modify button. Normally one would expect Modify to mean Apply or something to that effect, so that threw me initially too since both Replace and Modify in my mind mean Apply or similar. Again, maybe you agree and will consider a different term, maybe not. It's cool since I already understand it now I don't really "care" as it were, but I would like to help the experience improve