IGN - Arwen Moon, same as forum name how original! XD Speaking of originality, please forgive me if I repeat something others have mentioned but 26 pages is a lot to go through...
What I like:-
Relic Hunts - I find that it fulfils a very important role and that is bringing down barriers and rivalries between members of different guilds. It is also fun to be able to play with different people each time you go hunting, so kudos to the team all and all.
- Since there's no rivalries the
chat system works really well and players tend to help each other, I appreciate the increased limit since I often depended on the chat to get answers as initially I was placed in a not very active guild.
- The
banter between the characters while exploring levels - some of it needs editing but it still brings a smile to my face.
- The
background scenarios are really pretty and it's nice to see the lava or water flowing. Or even standing around while in city mode.
What I don't like:-
The events/news messages - could you please fix it so that the new (unread messages) show on top... I know it's a small thing but somehow it bugs me a bit having to scroll down every day looking for the unread ones.
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The monthly arena rewards - first I don't understand what makes it monthly, you should call it the last day of the month reward, because it doesn't actually calculate what your average position during that month was. Secondly, why aren't any rewards for players below 100? It's not like it would have to be something major, but if you have daily rewards, surely you could come up with some monthly ones as well, no?
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Soulstones' days in relic hunts - the amount of dust provided is ludicrous for improving anything and nobody will ever use 2* soulstones, not even beginners because by the time you can use soulstones you'll already have better. So could you please consider replacing these 2* with a slightly bigger amount of soul dust in the chests?
- The game has a
stiff upgrade system, it all costs a lot and everything is hard to get - I don't dislike this in itself, however I feel that you would need to balance the griding and farming with playable events (requiring the use of stamina) to keep players around instead of just giving up after reaching a certain stagnation point in the game
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Rewards - I find that some rewards were clearly not well thought through for what the achievement represents. Example: While a chest with potions will be useful at lower levels and therefore a satisfactory reward upon reaching 15 stars in lower chapters... come chapter 4, you could definitely up things a little and give us say 10 earth, fire and water elemental pieces?
Also certain story levels (those in between bosses that you can only complete once) have gold pieces or crates that you can't reach because the last fight is triggered before, and there's no way to avoid it if the boss is static or never moving back enough! Chapter 4 has a lot of those.
Suggestions:-
Events, events, events - they don't need to all be complicated, just spice things a bit, give a us a week where stamina refills at a faster rate, or we can go relic hunting twice as much. Have a pal points event, during which for a time we can find elemental pieces in pal chests at a 5-10% rate... anything is better than nothing! And I realize you tried to have monthly badge events - that's good too, just do smaller things at a faster frequency as well. Raid events - where the whole server has a time limit to defeat 1 big boss for a common reward like extra xp or gold for some days. Map events - even if you don't have new maps, recycle a few but make a different objective, for instance block the use of some skills or forbid the use of potions. These could give you more experience and/or a different set of rewards since they would be much harder to complete. Themed events - for halloween you could add a trick or treat button that could either get you a reward or make you lose some gold. Have an advent calendar button for Xmas. New fairies or special holiday character avatars. Seriously there's so much that could be done and not everything would require a whole lot of effort or coding!

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New chapters and/or side stories - obviously we would like to see how the story progresses so a steady release of new content would very much be appreciated!
Thanks for reading all of this! You have a great game, we wouldn't care and make suggestions otherwise!